Here are some samples:
Thursday, June 19, 2014
Portfolio day
Here are some samples:
Tuesday, June 10, 2014
Unit 9 Reading Response
iPhone and iPad retina screens display at two times the resolution
of non-retina screens. A single pixel in a non-retina device, is taken up by
four in a retina version. This allows for a more detailed and crisper image to
view on the device. Flowcharting is an important place to begin to direct the
path of the applications usability before designing. Storyboarding is an efficient way to
streamline an application, through visual analysis before committing the time
to create it digitally. Beginning with a lo-fi mock up, the application can be
further visualized to prune and polish the usability. It is important to keep in
mind a universal design and consider the various orientation and screens sizes
it will be displayed on. Icon design is important because it is the first thing
a user will see and interact with in the application and it is typically
visible on screen constantly. Testing is smart. Gather and distribute
resources. Documentation on use, styles, and layout is vital to relay the
applications standard look and feel.
Tuesday, June 3, 2014
Unit 6 Reading Response
Skeuomorphic design and flat design each have a place. When combined together they can create a softer look. Users are typically quick to learn how things work through visual queues created by the designer through uniformity, color, size, and shape of elements. Flat design tends to look cleaner and simpler to navigate. The use of white space or open space in design can offer a more relaxed experience. This technique is particularly useful in which large amounts of information is being relayed. It helps the users ability to digest the information in a more comfortable, non-overwhelming way. In cases where a design is tackling a more creative approach, skewmorphic design can be very helpful in immersing the user in an experience more closely related to the overall message.
Unit 8 Reading Response
Creating and identifying personas of users is vital when coming up
with a users experience within an application or website. It allows for clear
goals to be set and sketching to be done. The step of sketching out ideas and
making wordlists helps define the feel of and use of an application or site.
Next comes wire framing, which confine the layout for a lo-fi example, which
lays out the experience and usability of an app or site. A closer look comes
when creating a hi-fi mock up, this will project the experience in a manner as
close to a live experience as possible, in a quicker than coding and publishing
way. Making auto fill search elements is highly recommended on a page, to allow
faster access to resources within. Testing will help work out any bugs, design
and coding flaws, and offer a more precise user experience when done. Making a
recognizable symbol for your application that is unique will help in faster
identification. The next stage is marketing. This can be done through social
media, blogs, ads, and professional publishing sites. Thorough analysis and
constant contact is helpful in making sure the product is gaining as much
publicity as possible.
tumblr.com
Facebook.com
twitter.com
linkedin.com
blogger.com
wordpress.com
youtube.com
tumblr.com
Facebook.com
twitter.com
linkedin.com
blogger.com
wordpress.com
youtube.com
Application Design Statement
This application is for the DIY minded person. In a single location, it offers the most efficient, robust stream of information related to life hacking currently available. Search, upload instructions, photos, and videos, browse trending hacks, and save favorites. This app will save precious time, and direct information in a concise, shared manner, which is is the basis for life hacking. Users can choose from 6 categories: Home, Food, Car, Wardrobe, Cleaning, and Office. Finally, a way to save space on your hard drive by being able to delete screen grabs and copied pdf’s of hack’s you love!
Monday, May 26, 2014
Unit 7 Reading Response
Designing for mobile devices is similar in may way to desktop
design, however it holds new challenges to overcome. The constraints of mobile
design are mainly size and the differences in state changes anticipated and
caused by the user input. The load time also poses issues. While a wireless
internet connection is very fast, mobile data streams are much slower and the
need to display vital information quickly and first can hinder some of the
design elements that make a webpage styling more interesting. Creating scalable
pages is desirable because it allows for the designer to offer a more uniform
experience across devices. Making elements stand out through the use of shadow
and depth help the mobile user to discern click from scroll. If designing in a
flat manner, making a well defined border around the buttons can also be
helpful. Imbedding feeds from other sites within your site is desirable and can
eliminate users from abandoning your site. Allowing for zoom helps the viewer
have a closer look at information and is highly recommended.
cordova.apache.org
studiopress.com/responsive
getbootstrap.com
Tuesday, May 20, 2014
Smartphone project brainstorm
Ideas
2. A smartphone app with searchable instruction manuals for all major appliances.
3. A smartphone app with searchable do it yourself instructions for handy, homemaker tasks, crafts, or home remedies.
3. A smartphone app with searchable do it yourself instructions for handy, homemaker tasks, crafts, or home remedies.
Tuesday, May 13, 2014
Unit 6 Classchum Feedback
A suggestion to make the information on the quick view page was made to edit the existing side scrolling page view widget and make a static text page that scrolls instead.
A suggestion to align to a grid system was made to ensure balance.
A reccomendation to instead of having video on every page, make a play button for the video/audio on the quick view page under the text.
A suggestion to align to a grid system was made to ensure balance.
A reccomendation to instead of having video on every page, make a play button for the video/audio on the quick view page under the text.
Unit 5 Reading Response
Chapter 8 describes the tension that can occur between workers due to
personal preference in usability and the perceived notion of a formula that
will work in all situations. This is not a comfortable topic for most due to
the deeply tied emotional responses triggered by a person’s passion for their
career. The best approach is to look at design and functionality in an
objective, case by case basis. Understanding that different approaches to
solutions are necessary in a team environment.
Chapter 9 speaks about the differences between usability testing and
focus groups. Focus groups can help direct the intent of the overall job
through talks about the needs and desires of the use. Usability testing is much
different and encompasses the entire scope of how thing work and users
reactions to the elements they encounter. There are multiple tests that have
the ability to save the company money in the long run. Weeding out unnecessary,
complicating elements to improve the experience, deciding the most efficient way
to tackle resolutions, and clarification of all necessary data are some of the
ways usability testing can prove useful. Test, test, and retest.
someslightlyirregular.com/2011/08/you-say-potato/
extra normal
nngroup.com/articles/ten-usability-heuristics/
usability.gov/how-to-and-tools/methods/heuristic-evaluation.html
someslightlyirregular.com/2011/08/you-say-potato/
extra normal
nngroup.com/articles/ten-usability-heuristics/
usability.gov/how-to-and-tools/methods/heuristic-evaluation.html
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